First off — the streaming demo shown in the keynote is from an earlier build. The current implementation under the hood uses .NET 10, not the legacy .NET Framework version shown in that clip. That older system was chunk-based (especially on…
Exploring High-Precision Computation in Game Engines: A Comprehensive R&D Analysis
Prepared by: Scientific Research DivisionDate: 3-14-25 Section 1: Introduction and Purpose 1.1 Background As the complexity and scale of interactive digital worlds continue to expand, traditional 32-bit floating-point computations commonly used in game engines face increasing limitations. These limitations manifest as visible artifacts,…